SA-MP (San Andreas Multiplayer) provides a wide range of scripting functions and APIs (Application Programming Interfaces) that allow you to interact with the game engine, manipulate game elements, and create custom gameplay experiences. This section will provide an overview of SA-MP scripting functions and APIs to help you understand their usage and capabilities.
SA-MP Scripting Functions #
SA-MP scripting functions are predefined functions provided by the SA-MP server that allow you to perform various actions within your scripts. Here are some commonly used SA-MP scripting functions:
- Player Functions: These functions allow you to manage player-related actions, such as player spawning, teleportation, health management, vehicle manipulation, and handling player input.
- Object Functions: Object functions enable you to create, manipulate, and interact with objects in the game world. You can create objects, set their positions, rotation, and visibility, and perform actions such as attaching objects to players or vehicles.
- Vehicle Functions: Vehicle functions enable you to manipulate vehicles in the game. You can create vehicles, set their properties, spawn or destroy vehicles, and perform actions such as repairing or modifying vehicles.
- Gameplay Functions: These functions provide control over the gameplay experience. You can implement game modes, handle game logic, create timers, manage pickups, implement scoring systems, and perform other gameplay-related actions.
- Chat Functions: Chat functions allow you to handle chat-related actions, such as sending messages to players, displaying notifications, handling commands, and filtering chat input.
- File Functions: File functions enable reading from and writing to external files. You can use these functions to store and retrieve data, such as player statistics, server configurations, or logs.
These are just a few examples of SA-MP scripting functions. The SA-MP documentation provides a comprehensive list of available functions along with their descriptions, usage syntax, and examples.
SA-MP Scripting APIs #
SA-MP also provides scripting APIs, which are libraries or extensions that extend the functionality of the SA-MP server and enable additional features in your scripts. Here are some commonly used SA-MP scripting APIs:
- Streamer API: The Streamer API provides advanced object streaming capabilities, allowing you to dynamically load and unload objects based on player proximity. This API enhances performance by reducing the number of active objects in the game world.
- MySQL API: The MySQL API enables interaction with MySQL databases, allowing you to store and retrieve data from external databases. This API is useful for implementing persistent data storage, player accounts, or integrating with other systems.
- sscanf API: The sscanf API provides powerful string parsing and formatting capabilities. It allows you to extract specific values from strings, split strings into multiple parts, or format strings based on defined patterns.
- YSI (Yet Another Scripting Interface) API: The YSI API is a collection of various utility functions and features that enhance SA-MP script development. It includes functionalities for math calculations, text manipulation, data structures, and more.
These are just a few examples of SA-MP scripting APIs. Depending on your script requirements, you can explore additional APIs and libraries provided by the SA-MP community or develop your own custom APIs to extend the functionality of your scripts.
Understanding SA-MP scripting functions and APIs is essential for creating custom game modes and scripts in SA-MP. By utilizing the available functions and APIs, you can interact with the game engine, manipulate game elements, and implement custom gameplay features. Refer to the SA-MP documentation and explore community resources to gain a deeper understanding of the available functions and APIs and how to use them effectively in your SA-MP scripts.